![]() You can alternate between powerful polygon modeling, sculpting and rendering, all in the same coherent environment, with interchangeable keyboard shortcuts. You also can’t work with multiple simultaneous camera views, as you can in Blender.īlender has the advantage of offering a very complete toolset. ![]() ![]() For good old-fashioned polygon modeling, ZModeler is quirky in my humble opinion. For realistic rendering you’ll need to export a scene to Keyshot, Blender or a different renderer. However, ZBrush is relatively limited in areas other than sculpting and vertex painting. to editors like Substance Painter, and to game engines. ![]() Generally speaking, ZBrush still wins from Blender’s Sculpt Mode when it comes to high-detail sculpting with lots of polygons, and it offers a great export pipeline for displacement maps, normal maps etc. I’ve been working with both Blender and ZBrush for several years now. ![]()
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